

Since fights cost extra movement, the indicator is unreliable. Plotted movement number of turns indicator does not take fights along the way into account.

Green hell multiplayer save bug Patch#
When you stop your hero in the middle of moving, with patch 1.2 he flashes/studders/skips backwards and then he stops.Hero moves to shore next to ship but does not board. You can take creatures out of garrisons where this has been disabled, by exchanging them for another stack or by splitting.This means landing sites can be blocked by empty boats. Transferring from boat to empty boat is currently not possible.Hovering the cursor over the mill however tells you (Not visited), both before and after you visit it. If you visit a windmill that another player has already visited this week you are told "You have already visited this week".If you end your turn next to an object you want to visit, the game think you don't have any destination the next turn and replaces "move" by "dig".The special aura can now only be turned on from the main options menu and not when playing a map.Sometimes you can't click on objects on the map to get your hero to move towards them.Garden if the Wee Folk only gives gold.This appears to be linked to the fact that they gain some small amount of movement points as they move along. Witch huts doesn't show you what skill it teaches if you can't learn anything from it.This will go away when camera is rotated. The mouse pointer also indicates something being there even though the space is empty. Tooltip and shadow for resources/treasure chests (and probably artifacts) linger after you pick them up.Plotted paths aren't updated, meaning heroes try (and succed in!) walking right through allied heroes.The Dungeon symbol over mines and towns looks like a demon head, and not one of the Dungeon's symbols (mask/winged snake).Which means that necromancy is more powerful on higher difficulty, resulting in an easier game on higher difficulty, which is the opposite of the desired effect. effect of necromancy does not depend on difficulty.Klaus special meanss that he can end up adding several hundred percent to Champion damage.the Spell Power of spellcasting creatures increases sub-lineary, meaning that two stack with N creatures does more damage than one with 2N creatures.You can only see three players in each row in the Thieves guild.Each stack can only have one Phantom Force active phantom forces has no activated abilities.Puppet mastered doesn't fail when the creature recieves damage, but each hero can only PM one stack at the time.Archangels are unable to resurrect themselves.First Aid tents only heal three times in combat.Week of gold halves the amount of gold involved in each transaction, which means it's good for buying resources, but very bad for selling them.Summoned elementals doesn't stack anymore.Master gremlins can only "resurrect" once/battle.Irresistable magic works against magic resistance artifacts and creatures.So if a creature resist a spell,it will still be dealt some damage(and any effect from master of.).A few battles in the campaigns are fought in dynamic mode, no matter the standard settings.The Moonblade is equipped in the shield slot.Pit lords Raised by Archdevils from friendly corpses, and phantomed forced demon creatures in general, can gate in reinforcements.If you don't recieve any income, this is most likely what has happened. The Week of Festivals will stop all your income.Hydra's regeneration ressurects dead units.Creatures with unlimited retal retaliate twice against double-strike creatures.When (Master) Hunters kills a creture with their first arrow, they still fire another one.Liches' death cloud affects war machines and Gargoyles/Golems.Stuff that are doubtful if they're bugs or not, or are often wrongly reported as bugs: Please help by confirming if they've really been fixed!īugs (and changes) introduced with the first patch are in indigo. Bugs that more than one person reports are listed as confirmed.īugs that were supposedly fixed in the patches has been put in green. I ask that any post in here will be short and to the point. As I'm lazy and don't wish to sift through the forums for bugs, I haven't put in those already reported. If you wish to discuss some bug, use this. Note: This is supposed to be a list for bugs with short descriptions and workarounds, so posts in here will be deleted.
